M:tG card similarity search
1BB · Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn.
Name | Mana | Type | Text |
---|---|---|---|
Seismic Stomp | 1R | Sorcery | Creatures without flying can't block this turn. |
Devour in Flames | 2R | Sorcery | As an additional cost to cast this spell, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
Mold Adder | G | Creature — Fungus Snake | Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. 1/1 |
Wheel of Fortune | 2R | Sorcery | Each player discards their hand, then draws seven cards. |
Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
Wildwood Escort | 4G | Creature — Elf Warrior | When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand. If Wildwood Escort would die, exile it instead. 3/3 |
Yawgmoth's Agenda | 3BB | Enchantment | You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead. |
Stangg | 4RG | Legendary Creature — Human Warrior | When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield. 3/4 |
Ray of Distortion | 3W | Instant | Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Rassilon, the War President | 3UB | Legendary Creature — Time Lord Noble | At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/4 |