M:tG card similarity search
G · Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Blanchwood Armor | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Forest you control. |
Steelbane Hydra | XGG | Creature — Turtle Hydra | Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment. 0/0 |
Abduction | 2UU | Enchantment — Aura | Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. |
Bloodtracker | 3B | Creature — Vampire Wizard | Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
Boon of Emrakul | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-3. |
Immolation | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/-2. |
Riot Spikes | B/R | Enchantment — Aura | ({B/R} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1. |
Sangrite Backlash | B/GR | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-3. |
Twisted Experiment | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/-1. |
Eel Umbra | 1U | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |