Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forcefield

3 · Artifact

{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Similar cards

Color identity:
NameManaTypeText
Everdawn Champion 1WWCreature — Human Soldier Prevent all combat damage that would be dealt to Everdawn Champion. 2/2
Samite Alchemist 3WCreature — Human Cleric {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2
Dawnstrider 1GCreature — Dryad Spellshaper {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. 1/1
Obeka, Splitter of Seconds 1UBRLegendary Creature — Ogre Warlock Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase. 2/5
Acquisition Octopus 2UArtifact Creature — Equipment Octopus Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Glass Asp 1GGCreature — Snake Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1
Inspire Awe 3GInstant Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
Vine Snare 2GInstant Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Respite 1GInstant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Cold-Eyed Selkie 1G/UG/UCreature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1
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