Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foreboding Ruins

· Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}.

Similar cards

Color identity:
NameManaTypeText
Spawning Pool Land Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Striped Bears 3GCreature — Bear When Striped Bears enters the battlefield, draw a card. 2/2
Star Compass 2Artifact Star Compass enters the battlefield tapped. {T}: Add one mana of any color that a basic land you control could produce.
Stoic Farmer 3WCreature — Dwarf Peasant When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Cryptic Spires Land As you create your deck, circle two of the colors below. Cryptic Spires enters the battlefield tapped. {T}: Add one mana of either of the circled colors.
Veteran Dungeoneer 3WCreature — Human Warrior When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4
A-Psionic Snoop 2UCreature — Human Rogue Flash When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 0/4
Lumbering Falls Land Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Arixmethes, Slumbering Isle 2GULegendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12
Reliquary Tower Land You have no maximum hand size. {T}: Add {C}.
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