Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foreshadow

1U · Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.

Similar cards

Color identity:
NameManaTypeText
Sphinx of Enlightenment 4UUCreature — Sphinx Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5
Gravebind BInstant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
Consider UInstant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Curate 1UInstant Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Discovery 1U/BSorcery Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Words of Wisdom 1UInstant You draw two cards, then each other player draws a card.
Guess Your Fate Artifact — Attraction Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Pick the Brain 2BSorcery Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
Can't Wake Up 1USorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Venture Deeper USorcery — Adventure Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Page 25