M:tG card similarity search
1U · Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Merrow Witsniper | U | Creature — Merfolk Rogue | When Merrow Witsniper enters the battlefield, target player mills a card. 1/1 |
Roots of Wisdom | 1G | Sorcery | Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.) |
Rhox Oracle | 4G | Creature — Rhino Monk | When Rhox Oracle enters the battlefield, draw a card. 4/2 |
Striped Bears | 3G | Creature — Bear | When Striped Bears enters the battlefield, draw a card. 2/2 |
Fool's Tome | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you have no cards in hand. |
Shadow Kin | 3U | Creature — Shapeshifter | Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability. 2/2 |
Angelic Harold | 1WU | Legendary Creature — Angel Performer | Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1. 2/2 |
Mimeofacture | 3U | Sorcery | Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles. |
Tainted Pact | 1B | Instant | Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. |
Sarulf's Packmate | 3G | Creature — Wolf | When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |