Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forever Young

1B · Sorcery

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Miraculous Recovery 4WInstant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
The Grim Captain's Locker 3BLegendary Artifact {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)
From the Catacombs 3BBSorcery Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. You take the initiative. Escape—{3}{B}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Case the Joint 3UInstant Draw two cards, then look at the top card of each player's library.
Survive 1GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
Rise of the Dark Realms 7BBSorcery Put all creature cards from all graveyards onto the battlefield under your control.
Believe 4GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Wheel and Deal 3UInstant Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Mnemonic Nexus 3UInstant Each player shuffles their graveyard into their library.
Headstone 1BInstant Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.
Page 35