Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forever Young

1B · Sorcery

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Scarblade Elite BBCreature — Elf Assassin {T}, Exile an Assassin card from your graveyard: Destroy target creature. 2/2
Saheeli's Directive XRRRSorcery Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Game Preserve 2GEnchantment At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Moratorium Stone 1Artifact {2}, {T}: Exile target card from a graveyard. {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Sultai Soothsayer 2BGUCreature — Naga Shaman When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. 2/5
Aphotic Wisps BInstant Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
Bloodline Shaman 1GCreature — Elf Wizard Shaman {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
Carnage Altar 2Artifact {3}, Sacrifice a creature: Draw a card.
Phyrexian Vault 3Artifact {2}, {T}, Sacrifice a creature: Draw a card.
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
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