Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forfend

1W · Instant

Prevent all damage that would be dealt to creatures this turn.

Similar cards

Color identity:
NameManaTypeText
Prismatic Strands 2WInstant Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Soul Burn X2BSorcery Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Fortune Thief 4RCreature — Human Rogue Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Coalhauler Swine 4RRCreature — Boar Beast Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4
Ali from Cairo 2RRCreature — Human Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1
Inquisitor's Snare 1WInstant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Hot Soup 1Artifact — Equipment Equipped creature can't be blocked. Whenever equipped creature is dealt damage, destroy it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Repercussion 1RREnchantment Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Temple of Power Land (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
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