Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forgefire Automaton

7 · Artifact Creature — Construct

Prototype {2}{B} — 3/2 At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power. 8/5

Similar cards

Color identity:
NameManaTypeText
Aggressive Instinct 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Rabid Bite 1GSorcery Target creature you control deals damage equal to its power to target creature you don't control.
Tail Slash 2RInstant Target creature you control deals damage equal to its power to target creature you don't control.
Goblin Sleigh Ride 1RSorcery Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.
Glade Watcher 1GCreature — Elemental Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3
Deathbonnet Sprout GCreature — Fungus At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) 1/1
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
Scooch 1BInstant Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.
Owlbear Shepherd 2GCreature — Goblin Druid At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4
Verdant Outrider 2GCreature — Human Knight {1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn. 4/2
Page 83