M:tG card similarity search
1RW · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Goldmeadow Stalwart | W | Creature — Kithkin Soldier | As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}. 2/2 |
| Pass the Torch | 1R | Instant | Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability". |
| Oath of Eorl | 3RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch. |
| Murmuring Bosk | Land — Forest | ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. | |
| Rally the Galadhrim | 2GU | Sorcery | Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Agent of Acquisitions | 2 | Artifact Creature — Construct | Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) 2/1 |
| Animate Library | 4UU | Enchantment — Aura | Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate Library instead. |
| A-Excavation Explosion | 2R | Instant | Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
| Quasiduplicate | 1UU | Sorcery | Create a token that's a copy of target creature you control. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
| Enigma Sphinx | 4WUB | Artifact Creature — Sphinx | Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |