M:tG card similarity search
· Land — Cave
{T}: Add {C}. Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
| Name | Mana | Type | Text |
|---|---|---|---|
| Aethergeode Miner | 1W | Creature — Dwarf Scout | Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. 3/1 |
| Domri, Anarch of Bolas | 1RG | Legendary Planeswalker — Domri | Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control. Loyalty 3 |
| Manabarbs | 3R | Enchantment | Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. |
| Whipstitched Zombie | 1B | Creature — Zombie | At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2 |
| Burning Earth | 3R | Enchantment | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. |
| A-Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/4 |
| Enduring Angel | 2WWW | Creature — Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
| Soul Barrier | 2U | Enchantment | Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay {2}. |
| Molting Harpy | B | Creature — Harpy Mercenary | Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1 |
| General Tazri | 4W | Legendary Creature — Human Ally | When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4 |