M:tG card similarity search
3W · Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. 0/5
Name | Mana | Type | Text |
---|---|---|---|
Law-Rune Enforcer | W | Creature — Human Soldier | {1}, {T}: Tap target creature with mana value 2 or greater. 1/2 |
Bloodfire Expert | 2R | Creature — Efreet Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/1 |
Felix Five-Boots | 2BGU | Legendary Creature — Ooze Rogue | Menace, ward {2} If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 5/4 |
Voldaren Duelist | 3R | Creature — Vampire Warrior | Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. 3/2 |
Galadhrim Brigade | 2G | Creature — Elf Soldier | Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1. 2/2 |
Malleable Impostor | 3U | Creature — Faerie Shapeshifter | Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0 |
Tin Street Dodger | R | Creature — Goblin Rogue | Haste {R}: Tin Street Dodger can't be blocked this turn except by creatures with defender. 1/1 |
Rot Farm Skeleton | 2BG | Creature — Plant Skeleton | Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1 |
Sonorous Howlbonder | 1B/RB/R | Creature — Human Warrior | Menace Each creature you control with menace can't be blocked except by three or more creatures. 2/2 |
Marisi, Breaker of the Coil | 1RGW | Legendary Creature — Cat Warrior | Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 5/4 |