M:tG card similarity search
3W · Creature — Human Soldier
Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. 0/5
Name | Mana | Type | Text |
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Mirri, Weatherlight Duelist | 1GW | Legendary Creature — Cat Warrior | First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. 3/2 |
Auriok Steelshaper | 1W | Creature — Human Soldier | Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1. 1/1 |
Sigarda, Heron's Grace | 3GW | Legendary Creature — Angel | Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. 4/5 |
Ashenmoor Gouger | B/RB/RB/R | Creature — Elemental Warrior | Ashenmoor Gouger can't block. 4/4 |
Sphinx of the Second Sun | 6UU | Creature — Sphinx | Flying At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) 6/6 |
Sacrifice Play | 2W | Instant | A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. |
Bogardan Lancer | 1R | Creature — Human Knight | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Dragon Bell Monk | 2W | Creature — Human Monk | Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
Aliban's Tower | 1R | Instant | Target blocking creature gets +3/+1 until end of turn. |
Elven Fortress | G | Enchantment | {1}{G}: Target blocking creature gets +0/+1 until end of turn. |