M:tG card similarity search
3 · Artifact
{T}: Add {R}. {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.
Name | Mana | Type | Text |
---|---|---|---|
Goro-Goro, Disciple of Ryusei | 1R | Legendary Creature — Goblin Samurai | {R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) 2/2 |
Orcish Siegemaster | 2R | Creature — Orc Soldier | Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5 |
Icy Manipulator | 4 | Artifact | {1}, {T}: Tap target artifact, creature, or land. |
Lifelace | G | Instant | Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) |
Sly Requisitioner | 4B | Creature — Human Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. 2/2 |
Skirk Prospector | R | Creature — Goblin | Sacrifice a Goblin: Add {R}. 1/1 |
Guardian of the Great Door | WW | Creature — Angel | As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying 4/4 |
Bellowing Elk | 3G | Creature — Elk | As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. 4/2 |
Fire Giant's Fury | 1R | Sorcery | Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards. |
Eccentric Apprentice | 2U | Creature — Tiefling Wizard | Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. 2/2 |