Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fork

RR · Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Sinister Sabotage 1UUInstant Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
The Rack 1Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Wreck Hunter BBCreature — Human Artificer Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2
Veteran Soldier 1WLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Karmic Justice 2WEnchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Censorship UEnchantment As Censorship enters the battlefield, choose a word. Whenever a player says the chosen word, Censorship deals 2 damage to that player.
Fold into Aether 2UUInstant Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
Lullmage's Familiar 1GUCreature — Beast {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4
Goblin Trashmaster 2RRCreature — Goblin Warrior Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. 3/3
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Page 229