Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forked-Branch Garami

3GG · Creature — Spirit

Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.) 4/4

Similar cards

Color identity:
NameManaTypeText
Kodama of the West Tree 2GLegendary Creature — Spirit Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/3
Crimson Honor Guard 3RRCreature — Vampire Knight Trample At the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. 4/5
Faerie Tauntings 2BTribal Enchantment — Faerie Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Spreading Flames 6RInstant Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
Sleeper Agent BCreature — Phyrexian Minion When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3
Skull Rend 3BRSorcery Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Explosive Crystal 4RSorcery — Adventure Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
Boulderfall 6RRInstant Boulderfall deals 5 damage divided as you choose among any number of targets.
Pyrotechnics 4RSorcery Pyrotechnics deals 4 damage divided as you choose among any number of targets.
The Toymaker's Trap 2BEnchantment At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
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