Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Formless Nurturing

3G · Sorcery

Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Similar cards

Color identity:
NameManaTypeText
Scrib Nibblers 2BCreature — Rat {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1
Scalpelexis 4UCreature — Beast Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. 1/5
Neck Tangle Sorcery If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Commune with Dinosaurs GSorcery Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Patient Turtle 2GGCreature — Turtle Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3
Chlorophant GGGCreature — Elemental At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." 1/1
Rubblebelt Raiders 1R/GR/GR/GCreature — Human Warrior Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. 3/3
Ashad, the Lone Cyberman 1UBRLegendary Artifact Creature — Cyberman The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. 3/3
Bounding Felidar 5WCreature — Cat Beast Mount Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/7
Anavolver 3GCreature — Volver Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." 3/3
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