Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Forsaken Drifters

3B · Creature — Zombie

When Forsaken Drifters dies, mill four cards. 4/2

Similar cards

Color identity:
NameManaTypeText
Novice Occultist 1BCreature — Human Wizard When Novice Occultist dies, you draw a card and you lose 1 life. 1/2
Crop Sigil GEnchantment At the beginning of your upkeep, you may mill a card. Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Agent of Acquisitions 2Artifact Creature — Construct Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) 2/1
Deathreap Ritual 2BGEnchantment Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Watchful Blisterzoa 4UUCreature — Phyrexian Jellyfish Flying Watchful Blisterzoa enters the battlefield with an oil counter on it. When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it. 4/4
Vessel of Paramnesia 1UEnchantment {U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
Willow Geist GCreature — Treefolk Spirit Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. 1/1
Professor of Zoomancy 3GCreature — Bear Druid When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." 4/3
Seer of the Last Tomorrow 2UCreature — Naga Cleric {U}, {T}, Discard a card: Target player mills three cards. 1/4
Dungeon Master 2WULegendary Planeswalker — Dungeon Master [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1
Page 64