Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fortifying Draught

G · Instant

You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.

Similar cards

Color identity:
NameManaTypeText
Gerrard Capashen 3WWLegendary Creature — Human Soldier At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking. 3/4
Griselbrand 4BBBBLegendary Creature — Demon Flying, lifelink Pay 7 life: Draw seven cards. 7/7
Deadly Dancer Creature — Vampire Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3
Torch Drake 3UCreature — Drake Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2
Tower Drake 2UCreature — Drake Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1
Craterhoof Behemoth 5GGGCreature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5
Flamekin Brawler RCreature — Elemental Warrior {R}: Flamekin Brawler gets +1/+0 until end of turn. 0/2
Scavenging Ooze 1GCreature — Ooze {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. 2/2
Unspeakable Symbol 1BBEnchantment Pay 3 life: Put a +1/+1 counter on target creature.
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
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