Card Codex

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17 May 2024: Card library updated.

Fortunate Few

3WW · Sorcery

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

Similar cards

Color identity:
NameManaTypeText
Blink 2UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Illusion of Choice UInstant You choose how each player votes this turn. Draw a card.
Blizzard Specter 2UBSnow Creature — Specter Flying Whenever Blizzard Specter deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card. 2/3
Harmonic Sliver 1GWCreature — Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." 1/1
Leechridden Swamp Land — Swamp ({T}: Add {B}.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Wondrous Crucible 7Artifact Permanents you control have ward {2}. At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Topdeck the Halls 3RWEnchantment Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
Metamorphose 1UInstant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Temur War Shaman 4GGCreature — Human Shaman When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5
Pyromancer's Swath 2REnchantment If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
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