M:tG card similarity search
3WW · Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Name | Mana | Type | Text |
---|---|---|---|
Deputy of Detention | 1WU | Creature — Vedalken Wizard | When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. 1/3 |
Prismatic Wardrobe | W | Sorcery | Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller. |
Echoing Truth | 1U | Instant | Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. |
Costume Shop | Artifact — Attraction | Visit — You may put a sticker on a nonland permanent you own. | |
Legions to Ashes | 1WB | Sorcery | Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. |
Meteor Golem | 7 | Artifact Creature — Golem | When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. 3/3 |
Pull of the Mist Moon | 1WW | Enchantment | Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield." |
Winnow | 1W | Instant | Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card. |
Mythos of Snapdax | 2WW | Sorcery | Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead. |
Tragic Arrogance | 3WW | Sorcery | For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. |