M:tG card similarity search
4R · Creature — Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1
Name | Mana | Type | Text |
---|---|---|---|
Pearl Shard | 3 | Artifact | {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn. |
Shieldmate's Blessing | W | Instant | Prevent the next 3 damage that would be dealt to any target this turn. |
The Protector | Hero | {T}: Prevent the next 1 damage that would be dealt to any target this turn. | |
Esper Battlemage | 2U | Artifact Creature — Human Wizard | {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. {B}, {T}: Target creature gets -1/-1 until end of turn. 2/2 |
Forcefield | 3 | Artifact | {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. |
Rem Karolus, Stalwart Slayer | 1RW | Legendary Creature — Human Knight | Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 2/3 |
Ferris Wheel | Artifact — Attraction | Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions. | |
Mark of Asylum | 1W | Enchantment | Prevent all noncombat damage that would be dealt to creatures you control. |
Taii Wakeen, Perfect Shot | RW | Legendary Creature — Human Mercenary | Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. 2/3 |
Smite the Deathless | 1R | Instant | Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. |