Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fossil Find

R/G · Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Similar cards

Color identity:
NameManaTypeText
Molting Skin 2GEnchantment Return Molting Skin to its owner's hand: Regenerate target creature.
Attunement 2UEnchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Sunder 3UUInstant Return all lands to their owners' hands.
Curfew UInstant Each player returns a creature they control to its owner's hand.
Bind to Secrecy UBInstant Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Cryptwailing 3BEnchantment {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
Smoke Shroud 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Necropanther 1WBCreature — Cat Nightmare Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. 3/3
Syndicate Recruiter 2UBCreature — Vampire Rogue Flying Ward {1} Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. 4/5
Glory 3WWCreature — Incarnation Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3
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