M:tG card similarity search
R/G · Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Name | Mana | Type | Text |
---|---|---|---|
Molting Skin | 2G | Enchantment | Return Molting Skin to its owner's hand: Regenerate target creature. |
Attunement | 2U | Enchantment | Return Attunement to its owner's hand: Draw three cards, then discard four cards. |
Sunder | 3UU | Instant | Return all lands to their owners' hands. |
Curfew | U | Instant | Each player returns a creature they control to its owner's hand. |
Bind to Secrecy | UB | Instant | Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook. |
Cryptwailing | 3B | Enchantment | {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery. |
Smoke Shroud | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. |
Necropanther | 1WB | Creature — Cat Nightmare | Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. 3/3 |
Syndicate Recruiter | 2UB | Creature — Vampire Rogue | Flying Ward {1} Whenever Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand. 4/5 |
Glory | 3WW | Creature — Incarnation | Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3 |