Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fossil Find

R/G · Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Similar cards

Color identity:
NameManaTypeText
Lay Bare the Heart 1BSorcery Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
Temporal Adept 1UUCreature — Human Wizard {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1
Duress BSorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Calix, Destiny's Hand 2GWLegendary Planeswalker — Calix [+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [−7]: Return all enchantment cards from your graveyard to the battlefield. Loyalty 4
Wheel of Fate Sorcery Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
False Memories 1UInstant Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Hunting Grounds GWEnchantment Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Tainted Indulgence UBInstant Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
The Biblioplex Land {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
A-Demon's Due 3BInstant Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Page 155