Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fossil Find

R/G · Sorcery

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

Similar cards

Color identity:
NameManaTypeText
Barrowin of Clan Undurr 2WBLegendary Creature — Dwarf Cleric When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. 3/3
Exclusion Mage 2UCreature — Human Wizard When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand. 2/2
Case of the Shifting Visage 1UUEnchantment — Case At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Syndicate Infiltrator 2UBCreature — Vampire Wizard Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. 3/3
Desperate Research 1BSorcery Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Reliquary Tower Land You have no maximum hand size. {T}: Add {C}.
Thought Vessel 2Artifact You have no maximum hand size. {T}: Add {C}.
Corpse Traders 3BCreature — Human Rogue {2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. 3/3
Escape Velocity REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Sunscape Master 2WWCreature — Human Wizard {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2
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