Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Foul Watcher

1U · Creature — Nightmare Bird

Flying When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard. 1/2

Similar cards

Color identity:
NameManaTypeText
Trash Bin Artifact — Attraction Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
Matca Rioters 2GCreature — Human Warrior Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */*
Marauding Dreadship 2RArtifact — Vehicle Haste When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/1
Rite of Ruin 5RRSorcery Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Thran Forge 3Artifact {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Millikin 2Artifact Creature — Construct {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) 0/1
Sea Legs UEnchantment — Aura Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Starlit Angel 3WWCreature — Angel Flying 3/4
Tormented Angel 3WCreature — Angel Flying 1/5
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Page 159