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17 May 2024: Card library updated.

Foul-Tongue Shriek

B · Instant

Target opponent loses 1 life for each attacking creature you control. You gain that much life.

Similar cards

Color identity:
NameManaTypeText
Agent Frank Horrigan 5BGLegendary Creature — Mutant Warrior Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) 8/6
Fumiko the Lowblood 2RRLegendary Creature — Human Samurai Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able. 3/2
Onakke Javelineer 4RCreature — Ogre Spirit Reach {T}: Onakke Javelineer deals 2 damage to target player or battle. 5/4
Loxodon Sergeant 3WCreature — Elephant Soldier Vigilance When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn. 3/3
Hydroid Krasis XGUCreature — Jellyfish Hydra Beast When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. 0/0
Sun Quan, Lord of Wu 4UULegendary Creature — Human Soldier Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4
Tasha, Unholy Archmage 2UBLegendary Planeswalker — Tasha [+1]: Until your next turn, whenever a creature attacks you or Tasha, Unholy Archmage, put a -1/-1 counter on that creature. [−2]: Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. That creature gains ward {2}. [−6]: Target opponent reveals cards from the top of their library until they reveal three creature cards. Put those cards onto the battlefield under your control. That player puts the rest into their graveyard. Loyalty 4
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Pippin, Guard of the Citadel WULegendary Creature — Halfling Soldier Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2
Steelclad Spirit 1UCreature — Spirit Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3
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