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17 May 2024: Card library updated.

Foul-Tongue Shriek

B · Instant

Target opponent loses 1 life for each attacking creature you control. You gain that much life.

Similar cards

Color identity:
NameManaTypeText
Seraph Sanctuary Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Perimeter Captain WCreature — Human Soldier Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4
Dying Wish 1BEnchantment — Aura Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Wellwisher 1GCreature — Elf {T}: You gain 1 life for each Elf on the battlefield. 1/1
Fortifying Draught GInstant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Inspiring Cleric 2WCreature — Vampire Cleric When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2
Street Wraith 3BBCreature — Wraith Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4
Grave Consequences 1BInstant Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
Discourtesy Clerk 3BCreature — Vampire Employee When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2
Ancestral Tribute 5WWSorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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