M:tG card similarity search
3 · Artifact
{T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Clan Guildmage | RG | Creature — Human Shaman | {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2 |
Magnifying Glass | 3 | Artifact | {T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Might of the Nephilim | 1G | Instant | Target creature gets +2/+2 until end of turn for each of its colors. |
Vine Trellis | 1G | Creature — Plant Wall | Defender (This creature can't attack.) {T}: Add {G}. 0/4 |
Tangled Florahedron | 1G | Creature — Elemental | {T}: Add {G}. 1/1 |
Irencrag Feat | 1RRR | Sorcery | Add seven {R}. You can cast only one more spell this turn. |
Xenic Poltergeist | 1BB | Creature — Spirit | {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. 1/1 |
Call to Arms | 1W | Enchantment | As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |
Restless Fortress | Land | Restless Fortress enters the battlefield tapped. {T}: Add {W} or {B}. {2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life. | |
Sudden Demise | XR | Sorcery | Choose a color. Sudden Demise deals X damage to each creature of the chosen color. |