M:tG card similarity search
2W · Enchantment
Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Scene of the Crime | Artifact Land — Clue | Scene of the Crime enters the battlefield tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice Scene of the Crime: Draw a card. | |
Folio of Fancies | 1U | Artifact | Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand. |
Darigaaz's Whelp | 1B | Creature — Dragon | Kicker {1}{R} Flying Whenever you draw a Dragon card, it perpetually gets +1/+1. When Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1. 2/1 |
Inhumaniac | 1B | Creature — Brainiac | At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. 1/1 |
Tidal Force | 5UUU | Creature — Elemental | At the beginning of each upkeep, you may tap or untap target permanent. 7/7 |
Fey Steed | 2WW | Creature — Elk | Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4 |
Spark Fiend | 4R | Creature — Beast | When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing. 5/6 |
The Master, Mesmerist | 2UB | Legendary Creature — Time Lord Rogue | {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3 |
Norritt | 3B | Creature — Imp | {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1 |
Furyblade Vampire | 1R | Creature — Vampire Berserker | Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. 1/2 |