M:tG card similarity search
2U · Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Name | Mana | Type | Text |
---|---|---|---|
Temple of Aclazotz | Legendary Land | (Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
Miren, the Moaning Well | Legendary Land | {T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
Diffusion Sliver | 1U | Creature — Sliver | Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. 1/1 |
Phyrexian Splicer | 2 | Artifact | {2}, {T}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it. |
Bile Urchin | B | Creature — Spirit | Sacrifice Bile Urchin: Target player loses 1 life. 1/1 |
Bladehold War-Whip | 1RW | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W} |
Agoraphobia | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -5/-0. {2}{U}: Return Agoraphobia to its owner's hand. |
Mourning | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. |
Ephara, Ever-Sheltering | Legendary Enchantment Creature — God | Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card. 4/4 | |
Burning Palm Efreet | 2RR | Creature — Efreet | {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2 |