Card Codex

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17 May 2024: Card library updated.

Fractal Summoning

XG/UG/U · Sorcery — Lesson

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

Similar cards

Color identity:
NameManaTypeText
Akki Ember-Keeper 1REnchantment Creature — Goblin Warrior Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) 2/1
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Primal Plasma 3UCreature — Elemental Shapeshifter As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */*
Release to Memory 3WInstant Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Aerie Bowmasters 2GGCreature — Dog Archer Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 3/4
Leaf Dancer 1GGCreature — Centaur Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Tilonalli's Summoner 1RCreature — Human Shaman Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. 1/1
Barkhide Troll GGCreature — Troll Barkhide Troll enters the battlefield with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 2/2
Needleshot Gourna 4GGCreature — Beast Reach (This creature can block creatures with flying.) 3/6
Towering Indrik 3GCreature — Beast Reach (This creature can block creatures with flying.) 2/4
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