Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fractal Summoning

XG/UG/U · Sorcery — Lesson

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

Similar cards

Color identity:
NameManaTypeText
Rope Line Attendant GWCreature — Cat Citizen When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." 2/2
Jedit Ojanen, Mercenary 1WULegendary Creature — Cat Mercenary Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.) 3/3
Elenda's Hierophant 2WCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. 1/1
Pheres-Band Raiders 5GCreature — Centaur Warrior Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token. 5/5
Kessig Cagebreakers 4GCreature — Human Rogue Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. 3/4
Ooze Garden 1GEnchantment {1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Release the Gremlins XXRSorcery Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
Sandwurm Convergence 6GGEnchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Heroes' Bane 3GGCreature — Hydra Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. 0/0
Page 41