M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Name | Mana | Type | Text |
---|---|---|---|
Confirm Suspicions | 3UU | Instant | Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Mobilized District | Land | {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. | |
Spell Stutter | 1U | Instant | Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control. |
Hargilde, Kindly Runechanter | 2WU | Legendary Creature — Human | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3 |
Serpent Skin | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. |
Veiled Sentry | U | Enchantment | When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value. |
Perplex | 1UB | Instant | Counter target spell unless its controller discards their hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
Mindswipe | XUR | Instant | Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. |
Abduction | 2UU | Enchantment — Aura | Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control. |