Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Fragment Reality

W · Instant

Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Teferi Akosa of Zhalfir Legendary Planeswalker — Teferi [+1]: Draw two cards. Then discard two cards unless you discard a creature card. [−2]: You get an emblem with "Knights you control get +1/+0 and have ward {1}." [−3]: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way. Loyalty 4
Martyr's Cry WWSorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
Plargg, Dean of Chaos 1RLegendary Creature — Orc Shaman {T}, Discard a card: Draw a card. {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 2/2
Final Death 4BInstant Exile target creature.
Final Reward 4BInstant Exile target creature.
Unmake W/BW/BW/BInstant Exile target creature.
Pain Seer 1BCreature — Human Wizard Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value. 2/2
Steel Overseer 2Artifact Creature — Construct {T}: Put a +1/+1 counter on each artifact creature you control. 1/1
Rob the Hoard 1WSorcery — Adventure Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Form of the Approach of the Second Sun 4WEnchantment When this enchantment enters the battlefield, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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