M:tG card similarity search
1B · Legendary Creature — Bird Pirate
Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.) 0/1
Name | Mana | Type | Text |
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Calamity Bearer | 2RR | Creature — Giant Berserker | If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/4 |
Teremko Griffin | 3W | Creature — Griffin | Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Lumengrid Gargoyle | 6 | Artifact Creature — Gargoyle | Flying 4/4 |
Millennial Gargoyle | 4 | Artifact Creature — Gargoyle | Flying 2/2 |
Tower Gargoyle | 1WUB | Artifact Creature — Gargoyle | Flying 4/4 |
Spawning Kraken | 5U | Creature — Kraken | Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. 6/6 |
Angrath's Marauders | 5RR | Creature — Human Pirate | If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4 |
Linebreaker Baloth | 3GG | Creature — Beast | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less. 4/5 |
Giltgrove Stalker | 1G | Creature — Merfolk Warrior | Giltgrove Stalker can't be blocked by creatures with power 2 or less. 2/1 |
Subira, Tulzidi Caravanner | 2R | Legendary Creature — Human Shaman | Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. 2/3 |