Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Francisco, Fowl Marauder

1B · Legendary Creature — Bird Pirate

Flying Francisco, Fowl Marauder can't block. Whenever one or more Pirates you control deal damage to a player, Francisco explores. Partner (You can have two commanders if both have partner.) 0/1

Similar cards

Color identity:
NameManaTypeText
Calamity Bearer 2RRCreature — Giant Berserker If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/4
Teremko Griffin 3WCreature — Griffin Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Lumengrid Gargoyle 6Artifact Creature — Gargoyle Flying 4/4
Millennial Gargoyle 4Artifact Creature — Gargoyle Flying 2/2
Tower Gargoyle 1WUBArtifact Creature — Gargoyle Flying 4/4
Spawning Kraken 5UCreature — Kraken Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. 6/6
Angrath's Marauders 5RRCreature — Human Pirate If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4
Linebreaker Baloth 3GGCreature — Beast Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less. 4/5
Giltgrove Stalker 1GCreature — Merfolk Warrior Giltgrove Stalker can't be blocked by creatures with power 2 or less. 2/1
Subira, Tulzidi Caravanner 2RLegendary Creature — Human Shaman Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. 2/3
Page 99