M:tG card similarity search
2U · Instant
Draw two cards, then discard two cards. Untap up to three lands.
Name | Mana | Type | Text |
---|---|---|---|
Bloodrage Brawler | 1R | Creature — Minotaur Warrior | When Bloodrage Brawler enters the battlefield, discard a card. 4/3 |
Gravegouger | 2B | Creature — Nightmare Horror | When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. 2/2 |
Blizzard | GG | Enchantment | Cast this spell only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps. |
Occult Epiphany | XU | Instant | Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. |
Setessan Oathsworn | 1GG | Creature — Satyr Warrior | Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. 1/1 |
Infested Werewolf | Creature — Werewolf | Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 | |
Intrusive Packbeast | 4W | Creature — Beast | Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3 |
Celestial Gatekeeper | 3WW | Creature — Bird Cleric | Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. 2/2 |
Rakshasa Gravecaller | 4B | Creature — Demon | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens. 3/6 |
Zephyr Boots | 1 | Artifact — Equipment | Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |