Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Free from Flesh

R · Instant

Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Similar cards

Color identity:
NameManaTypeText
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Huntmaster Liger 3WCreature — Cat Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. 3/4
Vigilant Sentry 1WWCreature — Human Nomad Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2
Poet's Quill 1BArtifact — Equipment When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Windrider Eel 3UCreature — Fish Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2
Boar Umbra 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Eland Umbra 1WEnchantment — Aura Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Swarm Surge 2BSorcery Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Hidden Blade 2Artifact — Equipment Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}
Ill-Tempered Loner 2RRCreature — Human Werewolf Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
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