M:tG card similarity search
R · Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
| Name | Mana | Type | Text |
|---|---|---|---|
| Battle Sliver | 4R | Creature — Sliver | Sliver creatures you control get +2/+0. 3/3 |
| Cleaving Sliver | 3R | Creature — Sliver | Sliver creatures you control get +2/+0. 2/2 |
| Megantic Sliver | 5G | Creature — Sliver | Sliver creatures you control get +3/+3. 3/3 |
| Predatory Sliver | 1G | Creature — Sliver | Sliver creatures you control get +1/+1. 1/1 |
| Steelform Sliver | 2W | Creature — Sliver | Sliver creatures you control get +0/+1. 2/2 |
| Lord of the Ulvenwald | Creature — Werewolf | Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
| Divine Sacrament | 1WW | Enchantment | White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. |
| Thrive | XG | Sorcery | Put a +1/+1 counter on each of X target creatures. |
| Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
| Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |