Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Free from Flesh

R · Instant

Target creature gets +2/+2 until end of turn. Put two oil counters on it.

Similar cards

Color identity:
NameManaTypeText
Ordeal of Thassa 1UEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Sumala Sentry GWCreature — Elf Archer Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. 1/3
Greenwheel Liberator 1GCreature — Elf Warrior Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. 2/1
Rebuking Ceremony 3GGSorcery Put two target artifacts on top of their owners' libraries.
Captain Lannery Storm 2RLegendary Creature — Human Pirate Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. 2/2
Implement of Ferocity 1Artifact {G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
Tyrant Guard X2GCreature — Tyranid Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3
Timber Protector 4GCreature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6
Flailing Manticore 3RCreature — Manticore Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. 3/3
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