Card Codex

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17 May 2024: Card library updated.

Free the Fae

1U · Instant — Adventure

Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.

Similar cards

Color identity:
NameManaTypeText
Chancellor of the Spires 4UUUCreature — Phyrexian Sphinx You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. 5/7
Muddle the Mixture UUInstant Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Trail of Evidence 2UEnchantment Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Millstone 2Artifact {2}, {T}: Target player mills two cards.
Trail of the Mage-Rings Plane — Vryn Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Grindstone 1Artifact {3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Call to Mind 2USorcery Return target instant or sorcery card from your graveyard to your hand.
Relearn 1UUSorcery Return target instant or sorcery card from your graveyard to your hand.
Said 2USorcery Return target instant or sorcery card from your graveyard to your hand.
Case of the Ransacked Lab 2UEnchantment — Case Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
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