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17 May 2024: Card library updated.

Free the Fae

1U · Instant — Adventure

Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.

Similar cards

Color identity:
NameManaTypeText
Spinehorn Minotaur 2RCreature — Minotaur Berserker As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3
Chemister's Insight 3UInstant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Thought Reflection 4UUUEnchantment If you would draw a card, draw two cards instead.
Convergence of Dominion 3Artifact Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — {3}, {T}: Mill three cards.
Ancestral Memories 2UUUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Mudhole 2RInstant Target player exiles all land cards from their graveyard.
Rakdos Pit Dragon 2RRCreature — Dragon {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3
Faerie Vandal 1UCreature — Faerie Rogue Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal. 1/2
Counsel of the Soratami 2USorcery Draw two cards.
Divination 2USorcery Draw two cards.
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