Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Freed from the Real

2U · Enchantment — Aura

Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Embalmer's Tools 2Artifact Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Carrion Crow 2BCreature — Zombie Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Carrion Crow enters the battlefield tapped. 2/2
Kogla, the Titan Ape 3GGGLegendary Creature — Ape When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn. 7/6
Eriette of the Charmed Apple 1WBLegendary Creature — Human Warlock Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4
Raiding Party 2REnchantment Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Skybind 3WWEnchantment Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Field Surgeon 1WCreature — Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. 1/1
Colossal Heroics 2GInstant Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Shackle Slinger 2UCreature — Human Soldier Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/2
Page 277