M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Wort, the Raidmother | 4R/GR/G | Legendary Creature — Goblin Shaman | When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/3 |
Lulu, Vengeful Hollyphant | 2WB | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4 |
Peregrine Drake | 4U | Creature — Drake | Flying When Peregrine Drake enters the battlefield, untap up to five lands. 2/3 |
Tyranid Harridan | 4GU | Creature — Tyranid | Flying, ward {4} Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying. 4/4 |
Senate Courier | 2U | Creature — Bird | Flying {1}{W}: Senate Courier gains vigilance until end of turn. 1/4 |
Tyrant of Valakut | 5RR | Creature — Dragon | Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target. 5/4 |
Skyspear Cavalry | 3WW | Creature — Human Soldier | Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |
Crash Landing | 2G | Instant | Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. |
Marsh Flitter | 3B | Creature — Faerie Rogue | Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1 |
Box of Free-Range Goblins | 4RR | Sorcery | Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. |