M:tG card similarity search
R · Creature — Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Glint-Sleeve Siphoner | 1B | Creature — Human Rogue | Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. 2/1 |
Dwarven Grunt | R | Creature — Dwarf | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1 |
Cephalid Inkshrouder | 2U | Creature — Cephalid | Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1 |
Cockatrice | 3GG | Creature — Cockatrice | Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
Rooftop Storm | 5U | Enchantment | You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. |
Access Tunnel | Land | {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. | |
Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
Trained Condor | 2U | Creature — Bird | Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1 |
Ankle Shanker | 2RWB | Creature — Goblin Berserker | Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2 |
Bouncing Beebles | 2U | Creature — Beeble | Bouncing Beebles can't be blocked as long as defending player controls an artifact. 2/2 |