M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Name | Mana | Type | Text |
---|---|---|---|
Face of Divinity | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. |
Nyxborn Shieldmate | W | Enchantment Creature — Human Soldier | Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2. 1/2 |
Carapace | G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
Thrull Retainer | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. |
Flaming Sword | 1R | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. |
Spiteful Motives | 3R | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike. |
Cartouche of Strength | 2G | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |
Hyena Umbra | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |