Card Codex

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17 May 2024: Card library updated.

Frenzied Raider

1R · Creature — Demon Berserker

Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider. 2/2

Similar cards

Color identity:
NameManaTypeText
Bloodbriar 2GCreature — Plant Elemental Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. 2/3
Spike Feeder 1GGCreature — Spike Spike Feeder enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. 0/0
Clockwork Steed 4Artifact Creature — Horse Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3
Mortician Beetle BCreature — Insect Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. 1/1
Mikaeus, the Lunarch XWLegendary Creature — Human Cleric Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. 0/0
Walking Ballista XXArtifact Creature — Construct Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. 0/0
Icing Manipulator 1GCreature — Human Employee Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery. 1/3
Thunder Drake 3UCreature — Elemental Drake Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake. 2/3
Spike Soldier 2GGCreature — Spike Soldier Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0
Spike Tiller 3GGCreature — Spike Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0
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