M:tG card similarity search
3RG · Sorcery
Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Zombie Assassin | 4B | Creature — Zombie Assassin | {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. 3/2 |
Endless Atlas | 2 | Artifact | {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. |
Despotic Scepter | 1 | Artifact | {T}: Destroy target permanent you own. It can't be regenerated. |
Fortified Village | Land | As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. | |
Dreadwaters | 3U | Sorcery | Target player mills X cards, where X is the number of lands you control. |
Spear of Heliod | 1WW | Legendary Enchantment Artifact | Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. |
Depose | 1W/U | Instant | Tap target creature. Draw a card. |
Pressure Point | 1W | Instant | Tap target creature. Draw a card. |
Glare of Subdual | 2GW | Enchantment | Tap an untapped creature you control: Tap target artifact or creature. |
Frankenstein's Monster | XBB | Creature — Zombie | As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1 |