M:tG card similarity search
1B · Creature — Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Lavinia of the Tenth | 3WU | Legendary Creature — Human Soldier | Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4 |
Legion's Initiative | RW | Enchantment | Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
Runo Stromkirk | 1UB | Legendary Creature — Vampire Cleric | Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. 1/4 |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
Glyph of Doom | B | Instant | Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn. |
Matsu-Tribe Sniper | 1G | Creature — Snake Warrior Archer | {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/1 |
Bellowing Tanglewurm | 3GG | Creature — Wurm | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate. 4/4 |
Sigiled Behemoth | 4GW | Creature — Beast | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 5/4 |
Troubled Healer | 2W | Creature — Human Cleric | Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn. 1/2 |
Iron Star | 1 | Artifact | Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. |